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Showing posts with label Business Innovation Strategy. Show all posts
Showing posts with label Business Innovation Strategy. Show all posts

Friday, August 24, 2012

Tom Peters - Big-Firm Innovation: Good Luck!

 

My columns are meant to help practicing managers. Yet when it comes to innovation, especially in big firms, I am stymied.

Strategy analyst Mike Kami says that Sears, Roebuck's "brand new" 1988 strategy is a carbon copy of its 1973 and 1983 "brand new" strategies. Nothing much seems to happen. And it's been 10 months since IBM's latest "radical" reorganization. We can expect another momentous upheaval any day, once again aimed at speeding up innovation.

In the 1985 book, Final Cut, the story of how conglomerate Transamerica concocted the all-time movie disaster, "Heaven's Gate," author Steven Bach cites screenwriter William Goldman's chief observation about Hollywood: "NOBODY KNOWS ANYTHING." I'd argue for putting Goldman's line on a plaque to be hung behind the desk of every big-firm executive involved with innovation.

Final Cut recently kept me up until 4:00 a.m. It does a top- notch job of capturing the day-to-day process of innovating in sizable firms. Bach was the head of production, later fired, for Transamerica's United Artists subsidiary. (The "Heaven's Gate" fiasco led to the dismantling of UA.)

Political considerations caused a dozen miscues. For starters, Bach failed to express the depth of his initial reservations about the project. As the newly appointed co-head of production, he didn't want to begin by shooting down his new colleague's pet project. Subsequently, standard big-company doctoring of bad news led to repeated false optimism. And then there was the equally standard lack of consequences following adverse outcomes; deadline slip after deadline slip led only to frenzied meetings, never decisive action.

But the biggest UA problem was money. Not too little, but too much. UA liked big bets; and Transamerica had very deep pockets. The brakes were never applied, and UA repeatedly stood idly by as Director Michael Cimino indulged his every over-done whim.

The woes resulting from Transamerica's too-deep pockets is almost interchangeable with the saga of Xerox's personal-computer blunder, described in gory detail by Douglas Smith and Robert Alexander in their new book, Fumbling the Future: How Xerox Invented, Then Ignored, the First Personal Computer.

Xerox's Palo Alto Research Center (PARC) is a lovely lab in a lovely setting, the compelling vision of then-Xerox chairman, Peter McColough. PARC was staffed with brilliant minds and awash in cash. Product after pioneering product was conceived at PARC. However, Xerox's Connecticut-headquarters team was preoccupied with turning back the challenge of IBM and Kodak, then Minolta and Canon in the copier business. PARC blissfully trundled on in pursuit of a dream -- an expensive toy, which someday would deliver. But someday never seemed to come. Visitors to PARC, like Apple's Steve Jobs, got turned on by what they saw. Jobs' exposure to Xerox's overcomplicated, overexpensive Star system gave him essential ideas for the Macintosh.

The book's epilogue tells the story best, listing the current occupations of former standouts at PARC: One founded GRiD Systems, the successful lap-top computer producer; two founded pioneering Metaphor Computer. A trio are senior officials at Apple Computer, and a score more are in key posts at Digital Equipment, Microsoft, et al.

In another book of the same genre, Fast Forward: Hollywood, the Japanese and the VCR Wars, author James Lardner lays out every pathetic detail surrounding the failure of RCA, Bell & Howell and a host of other big outfits to come up with a commercially successful VCR. The villains are the same: big-firm politics; too much money; too little accountability; grandiose plans; too much complication; too big a bet.

This series of books, mostly about failure, occasionally about success (Tracy Kidder's classic Soul of a New Machine), warrant more attention than the numerous management texts that lay out the ABCs of managing innovation.

Maybe the term "managing innovation" is part of the problem. It implies the possibility of rules and the reign of rationality. But innovation is hopelessly messy. Any honest recounting of either a simple or a complex innovation project reveals 10,000 unexpected twists and turns -- from problems with the science to the vagaries of getting customers to use anything new.

In fact, even the success tales are ultimately discouraging. Soul of a New Machine, for instance, documents the exploits of Data General's renegade group that developed a save-the-company mini- computer, after the firm's rich, central lab flopped. But the book mainly reveals the most unlikely set of circumstances that led to this rare success; replication would be all but impossible.

Ideas for managers? Autonomy for business units. Short deadlines. Low budgets. Lots of tries. Focus on small markets. Customers involved from the start. Would-be champions selected for passion and persistence more than for organizational or technical skills. These suggestions have merit, but even the track record of those who have tried them all is disheartening.

In the end, Goldman's advice -- NOBODY KNOWS ANYTHING -- may be the best starting point. Acknowledging the frightful innovation pitfalls and giving up dreams of the perfect innovation checklist or the "right" inspiring vision are big steps toward dealing realistically with the top management problem of our age: big- firm innovation in an increasingly ambiguous, crowded and fast- moving world.

1988 TPG Communications.

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Thursday, April 19, 2012

Christian Conte: Football Fanatics Merger - Jacksonville Business Journal

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Fanatics Inc. has signed a definitive merger agreement to acquire all the outstanding shares of another multi-channel sports products retailer for an aggregate transaction value of $183 million.

The deal with Dreams    Dreams Latest from The Business Journals Follow this company Inc. (NYSE Amex: DRJ) based in Plantation is for $3.45 per share in cash, taking into account $25 million of outstanding debt, according to a company press release. The deal is a 32 percent premium over Dreams’ closing share price of $2.61 April 13.

The deal is subject to customary closing conditions, including the approval of Dreams’ shareholders and regulatory approvals, but is expected to close in the third quarter.

The merger allows Fanatics to accelerate investments in product assortment, mobile and e-commerce technology and a regional fulfillment infrastructure, said Fanatics CEO Alan Trager.

“Today is an exciting day for all sports fans,” said Trager. “We are bringing together two of the most passionate management teams in licensed sports products.”

Fanatics, based in Jacksonville, is an online retailer specializing in sports leagues and teams merchandise. The company was started by two brothers as a brick and mortar retail shop in 1995 to sell Jacksonville Jaguars merchandise. The company continues to operate two stores called Football Fanatics in The Avenues and Orange Park malls.

Fanatics was acquired by GSI Commerce in March of 2011 and then in June of 2011, after GSI Commerce was acquired by eBay Inc, was spun out as a standalone business owned by Kynetic, a Michael Rubin company which also owns Rue La La and ShopRunner.

Christian covers banking and finance, insurance, retail and restaurants and law

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Tuesday, April 3, 2012

The No-Hour Workweek: Reinventing Employee Expectations For The Modern Economy | Co.Exist: World changing ideas and innovation

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A University of Southern California researcher, Alexandra Michel, recently reported on the disastrous effects of the highly stressful work environment of investment banking, citing insomnia, alcoholism, heart palpitations, eating disorders, and explosive tempers among the health hazards of the job. These toxic working habits are not sustainable for the individual or the company. Nor, evidently, do they produce good business practices.

The poster child of bad corporate culture, banks may be the worst culprit, but they’re not the only ones fostering negative working environments. A study by Gallup-Healthways found that nearly one third of all Americans, across all ages and income levels, were unhappy or unmotivated by their careers. That’s no way for us to work, or to live.

What is a Good Job?

There’s a noticeable shift in what people value most in their careers. The New York Times studied key words in a sample of commencement speeches last year. The words “world” and “love” showed up far more often than “money” and “success.”

Is the old adage that there’s more to life than money finally sinking in? It seems there’s a nostalgic desire to return to the good old days, where people worked 9 to 5, never on weekends, consumed less, and had ample time for their families and friends.

Because that’s not going to happen, HR departments are considering dozens of ways to make their people happier and healthier, shorter working weeks, unlimited vacation days, uplifting working environments, and new policies to address core needs.

These are worthy ideas, but alone they fail to address some crucial transformations in the world around us. Technology has irrevocably changed the way we conduct business and live our lives. The 9 to 5 is dead and work is ubiquitous. We need to create new models accordingly.

The Startup Conundrum

When I founded Betterment, a better way to save and invest for what’s most important in life, my mission was to reinvent an old, broken process for the 21st century. The goal encompasses all aspects of the company: from the product itself and how we interact with customers, to the values with which we conduct business, and--most importantly--to how we nurture our team.

Startups are notorious for long hours, hard work, and high pressure. Technology means we’re permanently plugged in. Encouraging shorter hours sounds great in theory, but in reality it would likely just look good on paper. Everyone would still work all the time.

In designing a working environment that would bring out the best qualities in our team, we had to come up with a model to satisfy the demands of a startup while balancing the needs of individuals.

The “No-Hour” Workweek

The No-Hour Workweek means our team is constantly in contact. Two-thirds of our team takes customer calls on weekends, and our development team frequently works into the wee hours of the morning. We monitor social media, catch up on emails, and work on projects at night and over the weekends, and we’re constantly attending industry and networking events.

The No-Hour Workweek also means that our team members can come in at 8, 12, or not at all if they’d prefer to work remotely. It means they can work at the times they’re most productive, make family gatherings, attend to personal commitments, leave early for travel or yoga or drinks with friends.

We have tremendous respect for weekends and personal time. To balance the inevitable overtime, we take away traditional time restrictions. Our people get to lead the lives they want and be treated as the adults they are, and we get a kick-ass team that loves to work.

To be successful and to prevent it from turning into the All-Hour Workweek, the No-Hour Workweek needs a framework in place:

  1. Respect: Being connected 24/7 does not mean you place unrealistic demands on each other. If something is urgent, we treat it as such, but we don’t expect an immediate response on every item. We’ve hired people that respect each other and work as a team. They understand how to balance the priorities of our business with the various commitments and needs of their colleagues. Without this understanding, the No-Hour Workweek would spiral out of control.
  2. Focus: In a startup there is always more to do. Each individual needs to understand his or her immediate priorities and what we expect of them. With our guidance, they come up with specific, measurable goals to be reviewed every three months (and more frequently when necessary). It provides autonomy in the role and helps us work towards a common goal.
  3. Environment: It’s still important to foster team morale. Friday team lunches, regular happy hours, ping-pong tournaments, and a choice of workstations (couch, kitchen, nap-room, or desk), create a positive and cohesive work environment for our team. Despite all their options, our full team is in the office 95% of the time because they enjoy working here.
  4. Leisure time: The expectation to switch on whenever needed means encouraging employees to switch off just as frequently. We are a team of entrepreneurs, and we all know the best ideas are inspired away from the desk. Time is finite; energy is not. Rest and recuperation are the best way to boost energy levels. More energy means more creativity. More creativity means better work. And that’s a good outcome for everyone, and the world.